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Phantasmic infernal biome
Phantasmic infernal biome











  • If the Infernal Swineclops manages to escape the Living Staff's Life Blossom, Woodie can give the team time to recover by chucking Lucy and running away.
  • Certain circumstances will keep this from always working, but it allows the tank players to recover more health. This will cause it to break out of the petrification which will force it to sleep when the animation ends.
  • A way to reduce the likelihood of the Infernal Swineclops' jump attack in the Life Blossoms is to have a character capable of using books to cast petrification as the Life Blossom spawns.
  • This can lead to difficult scenarios if the Infernal Swineclops pummles the one of the team's tanks to death inside the Living Staff's Life Blossom, then jumps out of the Life Blossom toward its next victim who gained aggro on the boss.
  • The Infernal Swineclops will only sleep after performing a jump attack.
  • This problem is also compounded if the Infernal Swineclops is in the final phase, prime for pummeling the tanks to death, in the Living Staff's Life Blossom. This may let the Infernal Swineclops wreak havoc on the team if the Infernal Swineclops keeps getting shocked while attempting to use a leap attack before sleeping in the Living Staff's Life Blossom, for instance.
  • WX-78, a tank, can sometimes shock the Infernal Swineclops.
  • The team's main tank will survive longer by equipping the Blacksmith's Edge, and using the parry ability wisely.
  • If the team is defeated by the Infernal Swineclops, it throws a flower similar in appearance to a flower in the Living Staff's Life Blossom up in the air and poses with its back turned. If the Infernal Swineclops dies, its helm breaks, revealing its real eye, some additional fur during its fall, and its "forewings" twitch once he's on the ground as the camera locks onto the final boss, unless the player moves farther away from it. Offense mode has the flurry of seemingly infinite punches, and if a tank gets too close, it will easily tear through them if interruptions aren't made to this attack.

    phantasmic infernal biome

    The 3rd phase has the Infernal Swineclops have the deadliest offense mode possibly seen. Offense mode in this form allows its punches to chain into each other, including a "temper" slam if enough damage was taken in this phase or if someone used a ranged weapon-type special attack. The 2nd phase has the Infernal Swineclops roaring and beating on its chest, introducing how bad offense mode is to fight if one were to facetank it. Nearing the end of the 1st phase, the Infernal Swineclops begins to attack in offense mode instead of only using it in the Living Staff's Life Blossom, or, when waking up, initially. The 1st phase has it sticking to defense mode, which leaves it quick and susceptible to stuns, unless the player who gained aggro somehow forces offense mode through the aid of the other player(s). The Infernal Swineclops appears to have several phases, just like the Grand Forge Boarrior. The Infernal Swineclops shifts between offense and defense if the boss takes too much damage, is hit by a special attack that breaks shields, "sheds" its skin, in the Living Staff's Life Blossom, if enough time passes, if it cannot touch the player who gained aggro, or if the player who gained aggro attempts to move as far away from the boss. In defense mode, the Infernal Swineclops moves very quickly, the damage taken from any attack is halved barring a special attack, for every special attack used, the boss gains a buff in defense, swiftly jabs at the player who has gained aggro on them, but is susceptible to special attack stuns. Offense mode has the Infernal Swineclops move slowly at a casual-like walk and can leap up into the air that covers a wide area of effect, a ground rage attack that hits up to 6 times in a mere matter of seconds if a special attack was used, and a brutal punch, with its attacks gaining intensity over time, but is vulnerable to more damage and stuns. The Infernal Swineclops has two modes: offense mode and defense mode. Battlemaster Pugna calls out to the Infernal Swineclops, noting of the survivors' many victories prior to combating the final boss.

    phantasmic infernal biome phantasmic infernal biome

    The Infernal Swineclops shows up in the 12th round after the Rhinocebros are defeated.













    Phantasmic infernal biome